Article 6QGKC New AI model “learns” how to simulate Super Mario Bros. from video footage

New AI model “learns” how to simulate Super Mario Bros. from video footage

by
Kyle Orland
from Ars Technica - All content on (#6QGKC)
MarioVGG_output_grid.gif

At first glance, these AI-generated Super Mario Bros. videos are pretty impressive. The more you watch, though, the more glitches you'll see. (credit: MarioVGG)

Last month, Google's GameNGen AI model showed that generalized image diffusion techniques can be used to generate a passable, playable version of Doom. Now, researchers are using some similar techniques with a model called MarioVGG to see if an AI model can generate plausible video of Super Mario Bros. in response to user inputs.

The results of the MarioVGG model-available as a pre-print paper published by the crypto-adjacent AI company Virtuals Protocol-still display a lot of apparent glitches, and it's too slow for anything approaching real-time gameplay at the moment. But the results show how even a limited model can infer some impressive physics and gameplay dynamics just from studying a bit of video and input data.

The researchers hope this represents a first step toward "producing and demonstrating a reliable and controllable video game generator," or possibly even "replacing game development and game engines completely using video generation models" in the future.

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