Article 6VNC4 Kaizen: A Factory Story makes a game of perfecting 1980s Japanese manufacturing

Kaizen: A Factory Story makes a game of perfecting 1980s Japanese manufacturing

by
Kevin Purdy
from Ars Technica - All content on (#6VNC4)
Story Image

Zach Barth, the namesake of game studio Zachtronics, tends to make a certain kind of game.

Besides crafting the free browser game Infiniminer, which inspired the entire global Minecraft industry, Barth and his collaborators made SpaceChem, Infinifactory, TIS-100, Shenzen I/O, Opus Magnum, andExapunks. Each one of them is some combination of puzzle game, light capitalism horror, and the most memorable introductory-level computer science, chemistry, or logistics class into which you unwittingly enrolled. Each game is its own thing, but they have a certain similar brain feel between them. It is summed up perhaps best by the Zachtronics team itself in a book: Zach-Like.

Barth and his crew have made other kinds of games, including a forward-looking visual novel about AI, Eliza, and multiplayer card battler Nerts!. And Barth himself told PC Gamer that he hates "saying Zach-like." But fans of refining inputs, ordering operations, and working their way past constraints will thrill to learn that Zach is, in fact, back.

Read full article

Comments

External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments