
This is a FAQ + guide about the Stop Killing Games movement, this time aimed at developers, written by developers, including the creator of an MMO live service game! Some concerns have been brought up on the campaign as to HOW games could start having end of life plans and this presentation covers many bases of it. It gets more technical as it progresses, so this isn't for usual viewers, but can hopefully provide more of a blueprint for developers unsure of how end of life plans could be achieved. A big thanks to Olive and Matt for making this!