Article 7197A What Happened to Running What You Wanted on Your Own Machine?

What Happened to Running What You Wanted on Your Own Machine?

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hubie
from SoylentNews on (#7197A)

An Anonymous Coward writes:

https://hackaday.com/2025/10/22/what-happened-to-running-what-you-wanted-on-your-own-machine/
https://archive.ph/6i4vr

When the microcomputer first landed in homes some forty years ago, it came with a simple freedom-you could run whatever software you could get your hands on. Floppy disk from a friend? Pop it in. Shareware demo downloaded from a BBS? Go ahead! Dodgy code you wrote yourself at 2 AM? Absolutely. The computer you bought was yours. It would run whatever you told it to run, and ask no questions.

Today, that freedom is dying. What's worse, is it's happening so gradually that most people haven't noticed we're already halfway into the coffin.

The latest broadside fired in the war against platform freedom has been fired. Google recently announced new upcoming restrictions on APK installations. Starting in 2026, Google will tightening the screws on sideloading, making it increasingly difficult to install applications that haven't been blessed by the Play Store's approval process. It's being sold as a security measure, but it will make it far more difficult for users to run apps outside the official ecosystem. There is a security argument to be made, of course, because suspect code can cause all kinds of havoc on a device loaded with a user's personal data. At the same time, security concerns have a funny way of aligning perfectly with ulterior corporate motives.

[...] The walled garden concept didn't start with smartphones. Indeed, video game consoles were a bit of a trailblazer in this space, with manufacturers taking this approach decades ago. The moment gaming became genuinely profitable, console manufacturers realized they could control their entire ecosystem. Proprietary formats, region systems, and lockout chips were all valid ways to ensure companies could levy hefty licensing fees from developers. They locked down their hardware tighter than a bank vault, and they did it for one simple reason-money. As long as the manufacturer could ensure the console wouldn't run unapproved games, developers would have to give them a kickback for every unit sold.

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