Article 71AA6 With Skigill, the classic RPG skill tree becomes a crowded battlefield

With Skigill, the classic RPG skill tree becomes a crowded battlefield

by
Kyle Orland
from Ars Technica - All content on (#71AA6)

If you've played any number of RPGs, you probably know the skill tree as a break from the game's core action. It's a place to pause, take a breather, and scroll through a massive visual menu of upgrade options, considering which path of stat and ability tweaks best fits your character and your play style.

With Skigill, indie developer Achromi has taken that break-time menu and transformed it into the playing field for an intriguing Vampire Survivors-style roguelike. And while the Early Access game currently lacks the kind of deep content that will keep players coming back for a long time, it's still a clever and engaging take on the genre that I haven't been able to put down for long.

Clear the way, I need +5 armor!

Like Vampire Survivors and its many imitators, Skigill is all about navigating through waves of enemies that converge somewhat mindlessly on your position. The game automatically aims and deploys weapons to carve some safe space through what can be screens full of hazardous enemies, which leave behind coins as they explode in puffs of yellow smoke.

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