Article 71VE7 After 40 years of adventure games, Ron Gilbert pivots to outrunning Death

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death

by
Kyle Orland
from Ars Technica - All content on (#71VE7)

If you know the name Ron Gilbert, it's probably for his decades of work on classic point-and-click adventure games like Maniac Mansion, Indiana Jones and the Last Crusade, the Monkey Island series, and Thimbleweed Park. Given that pedigree, October's release of the Gilbert-designed Death by Scrolling-a rogue-lite action-survival pseudo-shoot-em-up-might have come as a bit of a surprise.

In an interview from his New Zealand home, though, Gilbert noted that his catalog also includes some reflex-based games-Humungous Entertainment's Backyard Sports titles and 2010's Deathspank, for instance. And Gilbert said his return to action-oriented game design today stemmed from his love for modern classics like Binding of Isaac, Nuclear Throne, and Dead Cells.

I mean, I'm certainly mostly known for adventure games, and I have done other stuff, [but] it probably is a little bit of a departure for me," he told Ars. While I do enjoy playing narrative games as well, it's not the only thing I enjoy, and just the idea of making one of these kind of started out as a whim."

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