“Players are selfish”: Fallout 2’s Chris Avellone describes his game design philosophy
by Alan Bradley from Ars Technica - All content on (#71WE3)
Chris Avellone wants you to have a good time.
People often ask creatives-especially those in careers some dream of entering-"how did you get started?" Video game designers are no exception, and Avellone says that one of the most important keys to his success was one he learned early in his origin story.
Players are selfish," Avellone said, reflecting on his time designing the seminal computer roleplaying game Planescape: Torment. The more you can make the experience all about them, the better. So Torment became that. Almost every single thing in the game is about you, the player."