AmigaOS 2: the greatest upgrade
Five years after releasing the Amiga 1000, Commodore was about to launch the Amiga 3000, their first real high-end Amiga. With a 68030 processor, on-board SCSI and a slightly updated graphics chipset, all in a sleek desktop case, the Amiga was truly ready for the era of professional 32-bit computing. But Moore's law wasn't the only thing thad had been pressuring Commodore since the release of the Amiga 1000: The desktop metaphor had matured even further, and the competition had been hard at work. IBM had launched OS/2, Windows 3.0 had turned Microsoft's offering from a proof of concept into something actually usable, and new players had entered the scene - among them NeXTStep, with its polished 3D look.
It was time to bring AmigaOS, too, into the 1990s.
Carl Svensson
It's interesting - there's a lot of focus on the first version of the Amiga operating system and the third one, but you don't hear a lot about AmigaOS 2.x. It turns out this is rather odd, because as Svensson details, this version came with an absolute ton of changes and improvements, from an entirely new widget toolkit to a brand new file system, and so much more. The new widget toolkit and accompanying style guide also ensured that the operating system looked, felt, and behaved consistently.
Remember when we cared about that?
There's so much more cool features, though, like command history, line editing, universal clipboard support and more just for the CLI, as well as something called Commodities. These were tiny little programs managed from a central location, which didn't even need a GUI to work. Commodities included by default were things like ClickToFront, a focus-follows-mouse option, and more. Oh and of course, BASIC was replaced by ARexx.
The list just keeps going, and you should really read Svensson's article.