Article 1J8N9 Oculus reverses course, dumps its VR headset-checking DRM

Oculus reverses course, dumps its VR headset-checking DRM

by
Sam Machkovech
from Ars Technica - All content on (#1J8N9)
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Oculus has quietly dumped its unpopular checks for Oculus headsets, meaning HTC Vive owners can resume using the popular Revive hack without having to work around DRM. (credit: Sam Machkovech)

What a difference an Internet uproar can make.

The Oculus team has reversed course on one of its most unpopular decisions since launching the Rift VR headset in April: headset-specific DRM. After weeks of playing cat-and-mouse to block the "Revive" workaround that translated the VR calls of Oculus games to work smoothly and seamlessly inside of the rival HTC Vive, Oculus quietly updated its hardware-specific runtime on Friday and removed all traces of that controversial DRM.

What's more, Oculus didn't mention the change in its runtime update notes, which are curiously future-dated one day forward on Saturday, June 25. The news instead broke when Revive's head developer posted a note on the project's Github download page. "I've only just tested this and I'm still in disbelief," the unnamed LibreVR developer wrote. Accordingly, the Revive team has since removed the patch's DRM-disabling feature, which had later been implemented as an extreme measure to make Oculus games play on the HTC Vive.

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