Article 2FBWN The many futures of VR, as seen at the Game Developers Conference

The many futures of VR, as seen at the Game Developers Conference

by
Kyle Orland
from Ars Technica - All content on (#2FBWN)
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At last year's Game Developers Conference, which took place in the immediate wake of the HTC Vive and Oculus Rift releases, we took some time to highlight all the virtual reality gimmicks that had already taken over the show floor. One year later, this year's GDC was somehow even more dominated by VR talk and tech.

Everywhere you looked on this year's GDC show floor, there were companies showing off their own specific ideas of how to improve a consumer VR market that's still going through plenty of growing pains. There were headsets that offered improved resolution, wireless headsets that tracked movement with built-in cameras, and still other headsets that connected to backpack-mounted laptops. There were the gloves that let you bend your fingers in VR and cameras that let you track your hands without holding anything at all.

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