Article 2K6JP Plague Inc.: Nurture your own pandemic for fun and victory points

Plague Inc.: Nurture your own pandemic for fun and victory points

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Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com-and let us know what you think.

I've invested more hours in the board game Pandemic than I care to admit. First released in 2007, it casts players as a team of medics cooperating to prevent a disease-induced apocalypse; over the years, it's become one of the board game industry's best-sellers.

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But while Pandemic's struggle against sickness provided some great game nights, I'd be lying if I said I wasn't perversely intrigued by the biological armageddon the game threatens-a possibility explored in films like Contagion and 28 Days Later. Sometimes Pandemic is most satisfying when the situation is most dire.

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