Article 2PKT5 Sony’s Farpoint falls just short of being VR’s best FPS yet

Sony’s Farpoint falls just short of being VR’s best FPS yet

by
Sam Machkovech
from Ars Technica - All content on (#2PKT5)
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Will we ever get a bonafide Call of Duty, Battlefield, or Halo game in virtual reality? Sony's latest PlayStation VR game Farpoint is at its most compelling when it responds with a resounding "yes."

I mean, by golly, we have it now: a VR gun game where you use a joystick to run, aim a gun with your hands, blast bad guys, and feel like a not-sick-at-all badass. Nausea, comfort, and immersion all work in Farpoint's favor when the game fires on all cylinders. PSVR owners may feel moved to buy it just to see this long-awaited promise come to fruition. (Farpoint can be purchased with a brand-new PlayStation VR Aim Controller; I also explore just how unnecessary the controller turns out to be-and how good that is for the future of PSVR games.)

But that purchase won't be met with a full game that merits "legendary" or even "damned good" status. Impulse Gear Studios clearly devoted a lot of resources to nailing the feel of sit-down VR combat, and that focus has left some basic gameplay and plot issues unresolved.

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