Article 2QCG2 Injustice 2 Review: Gods, monsters, and unholy beatings

Injustice 2 Review: Gods, monsters, and unholy beatings

by
Ars Staff
from Ars Technica - All content on (#2QCG2)
Injustice-7-800x450.jpg

Enlarge / Little touches like these, before and after fights, really give the game personality. (credit: NetherRealm Studios)

There's a lot going on in Injustice 2-maybe more than the game itself can keep track of, at times. But thanks to developer NetherRealm's ongoing commitment to making the most accessible fighting games this side of Divekick, Injustice 2 is only occasionally overwhelming.

That permissiveness begins with Injustice 2's single-player campaign, which just might set a new gold standard for such modes in fighting games. Granted, that's a low bar to clear, and NetherRealm is mostly competing with itself. But the cinematic unfolding of alternate-universe comic-book antics in Injustice 2 is wildly fun in its own right.

In the Injustice-verse, Superman is a villain. The first Injustice ended with the last son of Krypton locked up and awaiting trial for murdering both criminals and "potential" wrongdoers without hearings of their own. Just as Batman and his "no-kill club" allies are returning things to normal, a Superman-level threat invades Earth in the form of Brainiac. The alien machine-man wants the Kryptonian for his own personal collection, and perhaps the only one that can stop the invasion is Superman himself. Punching ensues.

Read 21 remaining paragraphs | Comments

index?i=C73QIuZHP70:3VPvFLU6WII:V_sGLiPB index?i=C73QIuZHP70:3VPvFLU6WII:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments