Article 2T24P Bethesda’s Tim Willits talks Quake’s past, present, and future

Bethesda’s Tim Willits talks Quake’s past, present, and future

by
Kyle Orland
from Ars Technica - All content on (#2T24P)

(video link)

"It's in my DNA, it's in my blood. If you cut me, I bleed Qs."

If anyone deserves to have Qs coursing through his veins, it's Tim Willits. After uploading Doom maps to early BBS systems in the mid-'90s, id Software hired Willits to help design maps for a new, fully 3D shooter called Quake. Since then, Willits has risen to Studio Director at id, working on every game in the Quake series and attending every single QuakeCon gathering since 1996.

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