Article 32VB8 Project Cars 2 reviewed: It’s good, but don’t expect it to be easy

Project Cars 2 reviewed: It’s good, but don’t expect it to be easy

by
Jonathan M. Gitlin
from Ars Technica - All content on (#32VB8)
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It's a great time to be alive for fans of serious racing simulations. Codemasters has been in fine form, giving us two very good games this year. New installments of Forza and Gran Turismo are just around the corner.

But today, I'm here to talk to you about Project CARS 2. The work of Slightly Mad Studios and a followup to the original Project CARS of 2015, it's an expansive title that features road cars, current and historic racing cars, a massive array of tracks to race on (including dirt and even ice), and some heavily revised physics. After several days behind a steering wheel putting the game to the test, I found Project CARS 2 to be extremely rewarding to play and a massive improvement on its predecessor. But it's still no easy arcade racer, and the hardcore nature of its simulation means it's not going to appeal to everyone.

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