Article 37G82 Doom definitely works on the Switch, but it looks noticeably worse

Doom definitely works on the Switch, but it looks noticeably worse

by
Kyle Orland
from Ars Technica - All content on (#37G82)
2017110820395900-CF035A1DEF1D6DADE285B7A

Thus far in the Nintendo Switch's short life, we've seen games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey prove that strong art design can create engaging, good-looking 3D worlds even with the system's relatively low-powered hardware. But we have yet to see how a high-end game created with more powerful consoles and PCs in mind holds up when ported to the Switch (ports like Minecraft and FIFA don't really push modern consoles to their limits, after all).

So we were eager this week to try out an early copy of Bethesda's Switch port of the 2016 Doom reboot, which hits Nintendo's newest console tomorrow. After a few hours with the game, we found a port that's surprisingly playable, although noticeably scaled down from its preceding versions.

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