Article 3SQKT Interview: What went into making Divinity: Original Sin 2’s definitive edition

Interview: What went into making Divinity: Original Sin 2’s definitive edition

by
Samuel Axon
from Ars Technica - All content on (#3SQKT)
DOS2-Landscape-Keyart-800x450.png

Enlarge (credit: Larian Studios)

LOS ANGELES-Larian Studios had been making OK-to-pretty-good PC RPGs for years. The company had its dedicated fans, but it was hardly mainstream. So 2014's Kickstarter-driven Divinity: Original Sin surprised many by being not just the studio's best game, but maybe one of the best PC-style RPGs ever made.

You could argue that Original Sin didn't quite reach that state until the Enhanced Edition, though. That launched alongside console ports for the PlayStation 4 and Xbox One in 2015. The update added full voice acting, greatly improved the multiplayer experience, added couch co-op and a 360-degree camera, and made significant changes to content.

Last year, critics and fans seemed mostly to agree that the sequel, Divinity: Original Sin 2, was even better than the first game's Enhanced Edition. It included all the enhanced features from that title and more. So with the Definitive Edition of Original Sin 2 coming August 31, what is there left to add?

Read 27 remaining paragraphs | Comments

index?i=JoJc2DvMwhU:DO9zHJ6uQkA:V_sGLiPB index?i=JoJc2DvMwhU:DO9zHJ6uQkA:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments