Article 3V46K VR rivals come together to develop a single-cable spec for VR headsets

VR rivals come together to develop a single-cable spec for VR headsets

by
Peter Bright
from Ars Technica - All content on (#3V46K)
USB-C-Andrew-640x416.jpg

USB Type-C, the most exciting boring connector in the industry right now. (credit: Andrew Cunningham)

Future generations of virtual reality headsets for PCs could use a single USB Type-C cable for both power and data. That's thanks to a new standardized spec from the VirtualLink Consortium, a group made up of GPU vendors AMD and Nvidia and virtual reality rivals Valve, Microsoft, and Facebook-owned Oculus.

The spec uses the USB Type-C connector's "Alternate Mode" capability to implement different data protocols-such as Thunderbolt 3 data or DisplayPort and HDMI video-over the increasingly common cables, combined with Type-C's support for power delivery. The new headset spec combines four lanes of HBR3 ("high bitrate 3") DisplayPort video (for a total of 32.4 gigabits per second of video data), along with a USB 3.1 generation 2 (10 gigabit per second) data channel for sensors and on-headset cameras, along with 27W of electrical power.

That much video data is sufficient for two 3840i-2160 streams at 60 frames per second, or even higher frame rates if Display Stream Compression is also used. Drop the resolution to 2560i-1440, and two uncompressed 120 frame per second streams would be possible.

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