Article 3VBR0 Two years later, Darkest Dungeon is completely different for the better

Two years later, Darkest Dungeon is completely different for the better

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Ars Staff
from Ars Technica - All content on (#3VBR0)
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Enlarge / The deeper you go, the more alien the Endless Harvest becomes. (credit: Red Hook Games)

Darkest Dungeon's newest DLC isn't quite like anything else in the game prior. The expansion, called "The Color of Madness," is a clear homage to an H.P. Lovecraft story-"The Colour Out of Space"-in a game already full of such homages. But it also incorporates a whole new style of endless mission into Darkest Dungeon's grueling grind.

Also, there are aliens.

Like the story on which it's based, "The Color of Madness" starts with a comet crash landing into a farmstead. The impact spreads strange, slimy crystals across the surrounding land and its inhabitants, morphing them into a new enemy faction called Husks. Husks aren't particularly tough but make up for their weakness with numbers. "The Color of Madness" mostly plays out as an endless, wave-based horde mode, granting better rewards the longer a single team survives the thronging masses. And if your team dies? It'll just be temporarily lost in time and space, keeping its items and progress without that pesky perma-death.

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