CodeSOD: Switch the Dropdown
Bogdan Olteanu picked up a simple-sounding bug. There was a drop-down list in the application which was missing a few entries. Since this section of the app wasn't data-driven, that meant someone messed up when hard-coding the entries into the dropdown.
Bogdan was correct. Someone messed up, alright.
Destinatii = new List<Destinatii>(4);for (int i = 0; i < Destinatii.Capacity; i++){ switch (i) { case 0: Destinatii.Add(new Destinatii { code = "ANGAJARE", description = "ANGAJARE" }); break; case 1: Destinatii.Add(new Destinatii { code = "INSCRIERE", description = "iNSCRIERE" }); break; case 2: Destinatii.Add(new Destinatii { code = "EXAMEN AUTO", description = "EXAMEN AUTO" }); break; case 3: Destinatii.Add(new Destinatii { code = "SOMAJ", description = "SOMAJ" }); break; case 4: Destinatii.Add(new Destinatii { code = "AJUTOR SOCIAL", description = "AJUTOR SOCIAL" }); break; case 5: Destinatii.Add(new Destinatii { code = "TRATAMENT", description = "TRATAMENT" }); break; case 6: Destinatii.Add(new Destinatii { code = "GRADINITA", description = "GRADINITA" }); break; }}
Once again, we have the fairly standard WTF of the loop-switch sequence, or the duffer device. Except this is dumber than even that, since there's absolutely no reason to do it this way. Normally, a loop-switch is meant to perform different behaviors on each iteration, here it just appends a value on each loop. This is an anti-pattern within the anti-pattern. They used the anti-pattern wrong! The cases are irrelevant.
Well, mostly irrelevant. Combined with the loop condition, based on Destinatii.Capacity, it's easy to understand why some values don't appear in the output.
Since you can initialize a list in .NET with a literal array, Bogdan went ahead and did that, replacing this block with essentially a one-liner.
[Advertisement] BuildMaster allows you to create a self-service release management platform that allows different teams to manage their applications. Explore how!