Article 47JYR An extreme sports game with a story? FutureGrind’s developers talk cyberpunk

An extreme sports game with a story? FutureGrind’s developers talk cyberpunk

by
Samuel Axon
from Ars Technica - All content on (#47JYR)
  • pue8c0653fea13f91bf3c48159f7c24f78-15445

    Your bike may have different colors for each wheel, and touching a wheel to a platform with a different color ends badly for you. [credit: Milkbag Games ]

Yesterday, an indie extreme-sports game called FutureGrind launched on PlayStation 4, Nintendo Switch, and Windows. And it's about time, too. I had played the game at events like E3, PlayStation Experience, and the Game Developers Conference several times over the years, and I got addicted-to the point that, in the lead-up to any new industry show, I started to wonder, "Oh man, I wonder what's new with FutureGrind."

Now FutureGrind is here, and I'm enjoying it just as much as I expected. In it, you ride bikes on rail-based tracks and perform stunts that draw from popular extreme sports titles like OlliOlli, SSX, and most of all Trials. But there are all sorts of unique spins (pun only sort of intended) made possible by the game's futuristic setting.

FutureGrind is hardly the only extreme sports game set in the future, but it doubles down on story more than most others do, and it uses the setting to add to game design in fresh ways.

Read 17 remaining paragraphs | Comments

index?i=AvHaL_eH49A:gUmOIBxEFGk:V_sGLiPB index?i=AvHaL_eH49A:gUmOIBxEFGk:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments