Article 47TFA Fireball Island review: A classic 1986 board game returns in style

Fireball Island review: A classic 1986 board game returns in style

by
Ars Staff
from Ars Technica - All content on (#47TFA)
FI_Contents-800x596.png

Enlarge / The game has some amazing table presence.

Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.

Stranger Things, Bandersnatch, GLOW-the '80s are in, and the tabletop world isn't immune to this cultural wave. Yet another piece of '80s gaming nostalgia has now been unleashed, this one made of hulking plastic topped with a sinister skull.

Fireball Island is certainly an artifact of its time, boasting an over-the-top Indiana Jones-like goal of nabbing an idol while avoiding molten balls of fury. In 1986, this was something special. It did little to inspire as a game, as it was largely a roll-and-move exercise in repetition, but its physicality and toy-like nature created a true experience. It was something to behold, if not to play.

Read 13 remaining paragraphs | Comments

index?i=hHztVaMIJKE:T4yEsvYUkd0:V_sGLiPB index?i=hHztVaMIJKE:T4yEsvYUkd0:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments