Article 483G0 An AI crushed two human pros at StarCraft—but it wasn’t a fair fight

An AI crushed two human pros at StarCraft—but it wasn’t a fair fight

by
Timothy B. Lee
from Ars Technica - All content on (#483G0)
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Enlarge / Two groups of Stalkers controlled by AI AlphaStar approach the army of Grzegorz "MaNa" Komincz in the decisive battle of the pair's fourth game. (credit: DeepMind)

DeepMind, the AI startup Google acquired in 2014, is probably best known for creating the first AI to beat a world champion at Go. So what do you do after mastering one of the world's most challenging board games? You tackle a complex video game. Specifically, DeepMind decided to write an AI to play the realtime strategy game StarCraft II.

StarCraft requires players to gather resources, build dozens of military units, and use them to try to destroy their opponents. StarCraft is particularly challenging for an AI because players must carry out long-term plans over several minutes of gameplay, tweaking them on the fly in the face of enemy counterattacks. DeepMind says that prior to its own effort, no one had come close to designing a StarCraft AI as good as the best human players.

Last Thursday, DeepMind announced a significant breakthrough. The company pitted its AI, dubbed AlphaStar, against two top StarCraft players-Dario "TLO" Wi1/4nsch and Grzegorz "MaNa" Komincz. AlphaStar won a five-game series against Wi1/4nsch 5-0, then beat Komincz 5-0, too.

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