Article 4CGV9 VR modes coming to Super Mario Odyssey, Breath of the Wild on Nintendo Switch

VR modes coming to Super Mario Odyssey, Breath of the Wild on Nintendo Switch

by
Sam Machkovech
from Ars Technica - All content on (#4CGV9)
  • zelda-vr-980x448.png

    Breath of the Wild in VR? I honestly have no idea how that's going to feel, if it's locked at a 30fps refresh. [credit: Nintendo ]

The Nintendo Labo VR Kit, launching later this month, is arguably the Japanese game maker's first virtual reality product in 24 years. Up until today, the product (which starts at $40) was a self-contained collection of new mini-games, all designed around foldable cardboard controllers.

That changed with a Thursday night announcement: two of the biggest games on Nintendo Switch, Super Mario Odyssey and Legend of Zelda: Breath of the Wild will receive free VR-mode updates on April 25, two weeks after the Labo VR Kit's launch date. Both will require said VR Kit, which includes a pair of lenses that affix to the Switch's screen and turn it into a makeshift VR headset.

Odyssey's free update will open up three newly designed levels, all based on existing flat-screen worlds from the 2017 game. In these, players will look at Mario from a third-person perspective, which they can shift by rotating their head. This resembles existing VR platforming games like Moss, as opposed to a VR adventure viewed from the famous plumber's first-person perspective. It's unclear whether the camera will remain at a fixed, central point in these three levels or whether it will follow Mario's movement a la the more dynamic Astro Bot: Rescue Mission.

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