Article 4FMPT An exhaustive look at Oculus Quest’s first day of great, wireless VR software

An exhaustive look at Oculus Quest’s first day of great, wireless VR software

by
Sam Machkovech
from Ars Technica - All content on (#4FMPT)
oculus-quest-saber-blur-800x450.jpg

Enlarge (credit: Oculus / Aurich Lawson)

Three weeks ago, I had many positive things to say in my Oculus Quest VR system review. It's wireless, it's simple to use, and it runs on the bleeding edge of just powerful enough for engrossing "six degrees of freedom" (6DOF) virtual reality.

Thankfully, that review was driven by a variety of pre-release software-which means we didn't have to guess how the hardware's strengths and weaknesses bore out for retail games and apps. But in the time since that article went live, Oculus has dumped even more software into our devices.

So much software, in fact, that we decided to do something we haven't done in a while: a launch-day software guide for a game platform's launch. The last platform to get such an Ars treatment, coincidentally, was Sony's PlayStation VR in 2016-but that was a "buy, try, avoid" breakdown of its 14 exclusive games.

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