Article 4HNWC Wizards Unite is a bloated, slow, Harry Potter-ified Pokémon Go

Wizards Unite is a bloated, slow, Harry Potter-ified Pokémon Go

by
Kyle Orland
from Ars Technica - All content on (#4HNWC)
  • IMG-6012.png

    Here we are, on a quest to collect a bunch of magical detritus.

Three years ago, Nintendo and Niantic released Poki(C)mon Go, and the resulting game became an instant cultural phenomenon on hundreds of millions of mobile phones. In retrospect, the formula seems simple enough: combine a beloved children's series with a wander-and-collect-with-your-phone gameplay hook, and everyone will fall in love, right?

This week, Niantic returns with an entirely new game, Harry Potter: Wizards Unite, and it proves that the above formula isn't necessarily an instant winner.

Wizards Unite tries to expand the Poki(C)mon Go formula with a few new features and a completely new visual and gameplay theme. But its barrage of timers, currencies, missions, and screens full of text does something interesting: it proves in its failures how much more elegant and focused Poki(C)mon Go really was. Getting this particular AR gaming formula right isn't as simple as slapping fan-favorite characters on a go-anywhere phone game.

Read 14 remaining paragraphs | Comments

index?i=Lx3Q2uc1BFg:pA2a6sUItHY:V_sGLiPB index?i=Lx3Q2uc1BFg:pA2a6sUItHY:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments