Super Mario Maker 2 review: A great sequel, playable on a better console
Enlarge / The swinging crane makes for some interesting puzzle options.
When I reviewed the first Super Mario Maker in 2015, I lamented that the game didn't debut years earlier as a Wii U console launch title. No other game before or since so easily showed off the benefits of that 2012 system's tablet controller and online community features. And though the Wii U's retail life fizzled shortly after Super Mario Maker's release, a dedicated community of makers and players kept their aging consoles plugged in, carefully pushing the game's course-making systems as far as they could go with truly inventive and imaginative levels.
This week, Nintendo is finally bringing a Mario Maker sequel to a platform with a healthy future ahead of it, rebuilding the game for a Switch tablet that can also be played on the go. The long-awaited sequel brings enough new features and quality-of-life improvements to justify the impending permanent loss of literally millions of levels created for the first game. But the package is still missing some key features that have me worried about how easy it will be to discover quality levels after launch.
One of the biggest additions in Super Mario Maker 2 is an offline Story Mode. Seemingly inspired by the similar (and excellent) course collection in the wholly offline Super Mario Maker for 3DS, Story Mode here comprises over 120 pre-built courses, all made with the game's construction set.
In this, Story Mode acts as an extended tutorial not just on individual building parts, but on how to build those parts into a quality course. Most of these courses aren't long, and most aren't all that challenging for those with some Mario experience, but they're built with the kind of guided care and internal thematic consistency that you don't reliably find when playing random online levels. Spending a few hours working through them is great inspiration for your own course construction efforts.
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