Article 4NZJX Review: Control is Remedy’s best game yet—and a ray tracing masterpiece

Review: Control is Remedy’s best game yet—and a ray tracing masterpiece

by
Sam Machkovech
from Ars Technica - All content on (#4NZJX)
Control_Screenshot_11-800x450.png

Enlarge / This is what it looks (and feels) like to play the telekinetic insanity of Remedy Entertainment's latest game, Control. (credit: Remedy Entertainment)

Gamers of a certain age and persuasion have been waiting years for this: a video game from Remedy Studios that feels like a worthy successor to the studio's 2001 breakout Max Payne. The Finnish studio has been trying for years to pull this off, albeit with less emphasis on MP's Matrix-like bullet-time combat and more emphasis on dimension-shifting battles, memorable characters, and serious intrigue.

If you've appreciated the developer's attempts for the past decade-plus, including Alan Wake and Quantum Break-or even if you found those attempts close-but-not-quite-Control should land on your must-play list before year's end. Consider its status on our end-of-the-year list a given, in spite of some imperfections and fumbles.

And if you paid for one of the newest Nvidia graphics cards on PC, complete with a dedicated ray tracing chip, fast forward that must-play recommendation to "ASAP." Control is exactly the showcase graphical achievement that will ease any buyer's remorse.

Read 22 remaining paragraphs | Comments

index?i=tx1YS-Zp9EI:FafrTALptV4:V_sGLiPB index?i=tx1YS-Zp9EI:FafrTALptV4:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments