Article 4RA6F We put Oculus Quest’s two craziest new VR features through their paces

We put Oculus Quest’s two craziest new VR features through their paces

by
Sam Machkovech
from Ars Technica - All content on (#4RA6F)

SAN JOSE, Calif.-Oculus is clearly bullish on its wireless VR system, the Oculus Quest, which means this week's Oculus Connect conference is chock full of the $400 headsets. The biggest queues at the show, unsurprisingly, have been dedicated to Quest-and to the headset's pair of surprise "coming soon" features announced on Tuesday morning.

So much Quest attention is due to promising sales figures: "over $20 million" of games and apps have been sold on Quest's digital marketplace since its May launch, Oculus announced on Tuesday, as opposed to "over $80 million" of Rift-specific software since that platform's March 2016 launch. Four months versus three-plus years? We don't need a graphing calculator to plot which platform is kicking more software-sales butt.

With that momentum in mind, I cut a few lines to see the two intriguing features slated for Quest's near-future: a wired PC-VR connection, launching this November, and a full hand-tracking API, launching in "early 2020."

Read 20 remaining paragraphs | Comments

index?i=9JwpWa15BaA:DygiTosu0Hc:V_sGLiPB index?i=9JwpWa15BaA:DygiTosu0Hc:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments