Article 4SR6A Star Wars Jedi: Fallen Order hands-on: Tried, true, and tough

Star Wars Jedi: Fallen Order hands-on: Tried, true, and tough

by
Samuel Axon
from Ars Technica - All content on (#4SR6A)
  • Jedi-Fallen-Order-rder-temple-980x551.pn

    Our gameplay time had us exploring a temple not unlike this one. [credit: EA ]

It has been far too long since Star Wars fans got a true, triple-A, single-player campaign experience. With exclusive access to the Star Wars license, publisher EA and its stable of studios have largely been content to release multiplayer games-as-a-service like Battlefront or, well, multiplayer games-as-a-service for mobile like Galaxy of Heroes. Given that the appeal of Star Wars is in the stories, places, and characters for most people, I've long found that a bit tragic.

But enter Respawn Entertainment, the original developer behind the Call of Duty franchise. The previously shooter-focused studio is coming hot off the big commercial success of free-to-play battle royale Apex Legends, as well as Titanfall 2, which many critics (myself included) deemed one of the greatest single-player shooters of all time, even though it didn't achieve widespread popularity or especially strong sales numbers.

Respawn has been working on Star Wars Jedi: Fallen Order, a third-person action-adventure game in which players play as a young Jedi attempting to rebuild the Jedi Order after the events of Revenge of the Sith. Respawn, EA, and Disney held a press preview event this week at which I played the game for almost three hours, and I'm here to share some impressions.

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