Article 4V1DZ Two years later, Apple’s AR/VR headset plans reportedly pushed back two years

Two years later, Apple’s AR/VR headset plans reportedly pushed back two years

by
Kyle Orland
from Ars Technica - All content on (#4V1DZ)
applevr2-800x370.jpg

Enlarge / An image from a patent Apple filed back in 2008 shows exactly what Apple's VR/AR headset will look like, 100%, with no changes if/when it launches over 15 years later.

Right around this date in 2017, Bloomberg reported that Apple was working on a pair of augmented reality glasses for a planned 2020 launch. Now that it's late 2019, The Information is reporting (and Bloomberg is largely confirming) that Apple is now planning to launch a combined VR/AR headset in 2022, following up with a lightweight pair of AR glasses in 2023.

Apple's perpetually three-or-more-years-away headset plans have "a focus on gaming, watching video and virtual meetings," Bloomberg reports, and now include a new 3D sensor that builds off of Apple's existing FaceID sensor. A 1,000-person team inside the company-reportedly led by former Dolby Labs engineer Mike Rockwell and involving former Virginia Tech professor Doug Bowman-is still reportedly working on a completely new operating system for the headset dubbed rOS (reality operating system).

The market for VR and AR headsets looks very different today than it did back in 2016, when reports first started leaking out regarding Apple's plans in the space. Back then, expensive PC-tethered VR headsets like the Oculus Rift and HTC Vive were launching to a lot of fanfare but generally disappointing sales. Today, improvements in technology have moved the focus to cheaper "all-in-one" untethered headsets like the $400 Oculus Quest, which has reportedly sold a decent-but-uninspiring 400,000 units since its launch in May (a relatively poor showing when compared to other recent portable gaming-focused hardware).

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