Article 4W1CE How “randomizers” are breathing new life into old games

How “randomizers” are breathing new life into old games

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Ars Staff
from Ars Technica - All content on (#4W1CE)
  • LttPRandomizer-980x740.jpg

    The Link to the Past randomizer can change not only the contents of the chests and rewards in the game but also your character sprite, the enemies that spawn, and the color palette of the world! [credit: Nintendo ]

Like a long-time partner or a favorite pair of socks, there's comfort to be found in revisiting a familiar game from your youth. There's a sense of ease knowing what lies inside each treasure chest, which bush an enemy will spring from, or the secret tactic that vanquishes a foe with ease. That calming intimacy makes games like these an easy nostalgic choice when you just want to take a load off.

But what if you want to add some spice back to that familiar experience? After playing a classic game to the point of memorization, how do you recapture the sense of adventure and discovery you experienced the first time you played it? A small but growing community in the retro emulation scene is aiming to answer those questions with a class of mods and hacks called "randomizers."

Shuffle up and deal

At their most basic level, randomizer mods shuffle the data in a game's ROM so that each run becomes a new and unpredictable experience. So The Legend of Zelda: A Link to the Past Randomizer could change which items you find in which chests, alter the rewards from dungeon quests, and even replace Link's sprite for one of the numerous fan-created options (the Mega Man X sprite is a personal favorite). And you can go even further than that, changing the exit locations for various in-game doors or even scattering the boss keys for specific dungeons throughout the world (rather than in the dungeons themselves)!

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