Article 4WBMT How MechWarrior’s return took me back to the early ‘90s mall in my mind

How MechWarrior’s return took me back to the early ‘90s mall in my mind

by
Sam Machkovech
from Ars Technica - All content on (#4WBMT)
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Enlarge / 17 years later, the first-person bombast of MechWarrior returns to PC in campaign form. What better way to pilot a King Crab than with a robust HOTAS rig? (credit: Piranha Games)

Today marks the launch of MechWarrior 5: Mercenaries on Windows PC, which is a pretty big deal for any gamer who likes blasting massive robots to bits. This is one of many video games based on the biggest Western mech-combat franchise out there, BattleTech, but most of the recent games have landed in tactical, top-down territory.

That befits a series that began life as a tabletop strategy game, but any hardcore PC gamer who came up in the '90s remembers when the series' bombastic, first-person offshoot, MechWarrior, debuted as a drool-worthy highlight of the 3D-gaming revolution. And it's been a while since we've seen a traditional MechWarrior campaign game: 17 years.

As such, you can't take a single mecha-stomp through MechWarrior 5's gameplay without trampling some fields of nostalgia. For some players, that rewind may go back to 2002's MechWarrior 4: Mercenaries. For others, it's a brief rewind to 2013's MechWarrior Online, an MMO that's still in operation and resembles MW5:M.

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