Article 4YB2Z Doom Eternal hands-on: It’s more, more, more—and maybe just a little bit less, too

Doom Eternal hands-on: It’s more, more, more—and maybe just a little bit less, too

by
Samuel Axon
from Ars Technica - All content on (#4YB2Z)
  • Doom-Eternal-screens-6-980x550.jpg

    There are a bunch more enemy types, and they will overwhelm you. [credit: Bethesda ]

The portals open, the metal music starts, and the chainsaw revs up. There's something about that moment that, repeated as many times as it was throughout Doom (2016), never got old for me. But Doom Eternal is coming from the point of view that this setup did, in fact, get old, and the way to keep it fresh is to add a lot of new stuff. So much new stuff.

Publisher Bethesda Softworks hosted a 3-hour preview of Doom Eternal for press in Los Angeles this week. I came into the event right off my first playthrough of its immediate predecessor on Nightmare difficulty (I did better than I feared, though I still died a lot!) and amped up by watching an entertaining live speedrun at Awesome Games Done Quick earlier this month. I was ultra-eager to get a taste of the sequel to one of my favorite shooters in years.

I was pleased to find that the frenetic, in-your-face, always-moving combat of the 2016 reboot was still here in full force, as was the tendency of the music to amp up as enemy portals appear in your immediate surroundings. I was surprised, though, to find that much of the pacing and narrative of Doom (2016) have been dropped in the name of pure, video game-y carnage.

Read 27 remaining paragraphs | Comments

index?i=SungnMMsxmQ:iQhqGe-9jXE:V_sGLiPB index?i=SungnMMsxmQ:iQhqGe-9jXE:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments