Article 4ZQHJ The Mandalorian was shot on a holodeck-esque set with Unreal Engine, video shows

The Mandalorian was shot on a holodeck-esque set with Unreal Engine, video shows

by
Samuel Axon
from Ars Technica - All content on (#4ZQHJ)
  • Unreal-Star-Wars-set-980x438.png

    This is the LED set used for The Mandalorian. [credit: ILM ]

Industrial Light and Magic has published a behind-the-scenes video on the production of Disney+'s The Mandalorian that gives an illuminating look at two of the biggest, high-tech trends in film and TV production: LED sets, and using game engines to create scenes. The video explains a major shift in virtual filmmaking that is unknown to most viewers.

It has historically been impractical to achieve the production values seen in The Mandalorian in TV series, because the kind of visual effects work necessary simply takes more time than a TV production schedule allows. Generally, special effects-driven productions shoot scenes with actors and props in front of a green screen, and then teams add in the background environments and any computer-generated objects in a lengthy post-production period.

That's not how things worked on The Mandalorian. Executive Producer Jon Favreau, Industrial Light and Magic, and game engine-maker Epic Games collaborated to use the Unreal Engine to pre-render scenes then display them as parallax images on giant LED walls and an LED ceiling in a 21-by-75-feet digital set. It's part of a lineage of production techniques and tools developed by Favreau's teams called StageCraft. This approach offered numerous benefits.

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