The polygons of Another World: Atari Jaguar
We already covered earlier articles in this series, but I want to highlight this one too, because it covers one of the most unique consoles ever developed - the Atari Jaguar.
The designers of the Jaguar departed from the traditional architecture where one CPU drives fixed-pipeline audio and graphics chips as we saw earlier in the series with the SNES and Genesis.
If we find a Motorola 68000 like in the Atari, Amiga, and Genesis (albeit running at 13.295 Mhz) and a sprites engine (called Object), there is also two 32-bit RISC processors running at 26.59 MHz called TOM and JERRY.
The Jaguar is wild.