Novel System Allows Untethered High-Quality Multi-Player VR
Arthur T Knackerbracket has found the following story:
Virtual reality headsets and application programs for VR are not gaining traction with users because of a chicken-and-egg dilemma, lack of VR content and slow market penetration of custom-made VR units.
Now, Purdue University researchers have created a new approach to VR that allows multiple players to interact with the same VR game on smartphones and provides new opportunities for enterprise, education, health care and entertainment applications.
The Purdue VR system, called Coterie, uses a novel way to manage the challenging task of rendering high-resolution virtual scenes to satisfy the stringent quality-of-experience (QoE) of VR. Those include high frame rate and low motion-to-photon latency, which is the delay between the movement of the user's head or game controller and the change of the VR device's display reflecting the user's movement. The new approach enables 4K-resolution VR on commodity mobile devices and allows up to 10 players to interact in the same VR application at a time.
"We have worked to create VR technology that someone can use on a typical smartphone with a Wi-Fi connection," said Y. Charlie Hu, the Michael and Katherine Birck Professor of Electrical and Computer Engineering, who led the Purdue team. "Our solution not only allows multiple players to participate in a VR game at the same time, but also provides a better and more cost-effective option for single-player use."
The technology is detailed in a paper published in ASPLOS 2020, an international conference for interdisciplinary systems research, intersecting computer architecture, hardware and emerging technologies, programming languages and compilers, operating systems and networking.
Journal Reference:
Jiayi Meng, Sibendu Paul, Ying Charlie Hu. Novel system allows untethered high-quality multi-player VR @PurdueRP, ASPLOS 2020 (DOI: https://doi.org/10.1145/3373376.3378516)
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