Article 51NJH Racing turns hard into esports while the real world is on hold

Racing turns hard into esports while the real world is on hold

by
Jonathan M. Gitlin
from Ars Technica - All content on (#51NJH)
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Enlarge (credit: Elle Cayabyab Gitlin)

When it comes to sports, 2020 is going to be one of those asterisk years, like 1919. People years from now will scroll down the page to a note explaining that "*normal stuff was supposed to happen, but then we had a pandemic instead." The Summer Olympics are being postponed for a year, and pretty much every major sports series is on hold as organizers anxiously wait to see if public gatherings can happen once more later in the year.

Motorsports is no exception, and its prospects are bleak when you consider what collapsing sales will do to marketing budgets. But while the pandemic rages, drivers, teams, and series are coming together online to put on a show for the rest of us. Or as NASCAR's Scott Warfield puts it, to give people "a distraction for 90 minutes, two hours on a Sunday and return some sense of normality to their lives."

The move from real-world to online racing really took off in mid-March, over the weekend that should have seen F1 start its year with the Australian Grand Prix. The first events to draw big audiences were put on by esports organizers. By week two, big racing series like F1 and IMSA were starting to get in on the act. These days every real-world series has an esports league, so none of them is exactly a stranger to the concept. But NASCAR was the first to elevate its esports to broadcast TV with the start of its iRacing Pro Invitational series. It's also leading the pack when it comes to giving fans something approaching normality.

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