How World of Warcraft has evolved with the Internet
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Games are very rapidly solved these days," says Ion Hazzikostas, the game director of World of Warcraft.
Hazzikostas, known to the World of Warcraft community as Watcher, has developed the 16-year-old massively multiplayer online role-playing game since 2008. On a call with WIRED, he reminisced about how, early in the history of games, before raid walk-through videos, data-mining dumps, and Easter egg maps, opacity was a double-edged sword. To explain, he swerved over to Street Fighter.
You'd have a whole competitive hierarchy in a local arcade, a local videogame store, where there was some character that was perceived as the best or the strongest because some person in the neighborhood was great with them," he says. But in the next town over, arcade regulars battled with different tricks, different strategies, a different hierarchy of characters. Information was fragmented, localized.
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