Article 53SNQ After watching 50,000 hours of Pac-Man, Nvidia’s AI generated a playable clone

After watching 50,000 hours of Pac-Man, Nvidia’s AI generated a playable clone

by
Sam Machkovech
from Ars Technica - All content on (#53SNQ)
nvidia-gamegan-pacman-800x460.png

Enlarge / To rebuild Pac-Man, you must watch a lot of Pac-Man. (credit: Nvidia / Bandai-Namco)

You may be familiar with the Infinite Monkey Theorem, an oft-cited (and often incorrectly quoted) claim that thousands of monkeys could bang on thousands of typewriters and eventually produce a work of art equivalent to William Shakespeare. (Yes, Simpsons did it.)

This week, Nvidia confirms that it has taken this theory quite seriously with its own twist: an army of AI routines, dubbed GameGAN (short for "generative adversarial networks"), trained to build a playable video game from scratch. More precisely, they've chosen one of the industry's biggest, most recognizable games, celebrating its 40th anniversary today: Pac-Man.

If you've seen other farms of computers trained on existing games, this has usually come in the form of them learning how to play the game in question. After watching thousands of hours of a particular game and tracking the most successful moves and reactions in the course of a versus match, these AI routines can then control games, repeat and juggle thousands of strategies, and battle humans. (Sometimes the results go well for the computers, but not always.)

Read 10 remaining paragraphs | Comments

index?i=zBpe_7C8DHE:S9LHYoqJ33U:V_sGLiPB index?i=zBpe_7C8DHE:S9LHYoqJ33U:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments