Article 547TH The Last of Us Pt. 2 hands-on: You can’t pet the dog—but you can expect terror

The Last of Us Pt. 2 hands-on: You can’t pet the dog—but you can expect terror

by
Sam Machkovech
from Ars Technica - All content on (#547TH)

Ahead of our June 12 review of The Last of Us Pt. 2, Naughty Dog has given us the green light to describe a small portion of the PlayStation 4 game. The content in question is a 1.5-hour mission that takes place roughly 12 hours into the full campaign.

For many games, this would be an inconsequential way to set fans' expectations of what's to come. Think of a Halo game, where the shooty-shoot in a later mission is representative of the whole game. Standard game-preview stuff, you might say.

  • Screenshot-5201-980x551.png

    TLOU2's infected are only a fraction of what you'll have to fear when you play as Ellie starting June 12. [credit: Sony Interactive Entertainment / Naughty Dog ]

The Last of Us Pt. 2 is not necessarily that kind of video game. Using this preview to make that point is difficult, as Naughty Dog has held members of the press to an incredibly high standard of secrecy, enough to make me debate whether to post this impressions article at all. Ultimately, I can say quite a bit about this game by pointing out what I cannot mention, and why the "allowed" content makes me excited to share more about this game with you. Smarter readers may very well notice what I mention about this single mission and read between the lines. (This is a particularly safe article to read if you're spoiler-averse.)

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