Article 54C0H Command & Conquer Remastered Collection review: Loving the smell of Tiberium

Command & Conquer Remastered Collection review: Loving the smell of Tiberium

by
Sam Machkovech
from Ars Technica - All content on (#54C0H)
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    Welcome back to Westwood's classic RTS series in this week's new Remastered Collection. [credit: EA / Petroglyph ]

The strategy, the explosions, the FMV sequences, the ripping guitars, and the Kane-fueled cheese-they're all back. The original 1995 game Command & Conquer: Tiberian Dawn and its 1996 prequel Red Alert have returned in today's launch of the C&C: Remastered Collection on Windows 8/10 (Amazon, Steam, Origin). In good news, the package is right for the price: $20 gets you both original games, all of their expansion packs (one for C&C:TD, two for Red Alert), and each game's console-exclusive content. The complete package has been aesthetically touched up for the sake of working on modern PCs.

I've spent the past week tinkering with Command & Conquer: Remastered Collection to break down exactly what to expect and how you should temper your real-time strategy expectations. Despite a few quality-of-life tweaks, the package is otherwise faithful to the originals-almost to a fault-while its compatibility with modern PCs is mostly good enough.

From 400p to 2160p, but not without issues

The package's biggest selling point is a new coat of high-res paint. Every single asset and map element has been redrawn, and like other recent classic-game remaster projects, this one includes a handy "graphic-swap" button. By default, tap the space bar at any time during single-player modes to switch from the original 400p assets to a new, 2160p-optimized suite of units, buildings, and terrain. Here, enjoy an after-and-before gallery of both zoomed-in units and full battleground scenes.

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