Talking Tiberium: Command & Conquer dev on LAN mode, going open source, and more

Enlarge / This probably won't shape up like a battle between the GDI and Brotherhood of Nod, but if you want to suggest an ion cannon-caliber question, go for it, readers. (credit: Aurich Lawson)
The 25th anniversary of real-time strategy game Command & Conquer landed earlier this month with a nuclear-sized explosion of content. C&C Remastered Collection was pretty much everything we'd hoped for: faithful in mechanics, massive in scope, tasteful in redesign, and broken wide open for the community to mod and update.
But how exactly did the new collection's developers, including a contingent of original Westwood Studios devs, bring two classic RTS games (C&C: Tiberian Dawn, C&C: Red Alert) back to life? What complications arose while rebuilding the originals, even before the coronavirus altered the final months of development? How did the team's solicitation of fan input change the project's scope? And what is that wacky supreme leader Kane really like behind closed doors?
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