Flight Simulator hands-on: Microsoft looks different 20,000 feet in the air
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This opening gallery includes screen captures provided by Microsoft. Based on our extensive hands-on time, we believe they're wholly reflective of real in-game performance. [credit: Microsoft / Asobo ]
Pilots, we thank you for choosing Ars Technica for your travel needs. Microsoft Flight Simulator's closed beta is about to take off as a prelude to its retail launch in three weeks, so we're here to talk about a few things, preflight style. Consider this your incredibly long safety manual.
First, the developers at France's Asobo Studio, who have been building this new game since 2016, have a ton of news about the game. We'll start by summing up upcoming features and third-party marketplace partners, along with the devs' perspective about what they've done since the game entered a closed alpha phase in February.
Second, we've been testing MSFS's closed alpha for months, albeit with a ridiculous series of visual watermarks that has stopped us from leaking footage of every beautiful flight across the globe. That alpha build was quite similar to what I tested in August 2019, however, which meant I didn't have much to report until a fuller update that landed roughly two weeks ago.
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