Article 56N9Z Fall Guys review: A perfect amount of cheap, stupid fun with online friends

Fall Guys review: A perfect amount of cheap, stupid fun with online friends

by
Sam Machkovech
from Ars Technica - All content on (#56N9Z)
Fall_Guys_Gameplay_Trailer_002_v001_Comp

Enlarge / Try not to get whacked on your way to this race's finish line. (credit: Mediatonic / Devolver Digital)

Have you been looking for a good online multiplayer game that's accessible to anyone who can use a joystick and three buttons? Fall Guys: Ultimate Knockout is that game. Imagine the minigame zaniness of Mario Party combined with the simple, squishy controls of Gang Beasts, then remixed to deliver the kind of fun that won't have you screaming in sheer anger at your friends. (Meaning, much better than Mario Party.)

The biggest catch, as those comparisons hint at, is Fall Guys' weakness as a solo game. Every match you'll play in the game's launch version is a battle against up to 59 online strangers, and the same design elements that make this a fun game with friends will leave you frustrated and furious when it's just you versus the world.

Fall Guys is a must-play with friends in your online party, a more tiring slog when played alone, and a party game that currently lacks any form of local-multiplayer functionality. If that sales pitch hasn't lost you, read on.

Tails, balls, and whacks

Each Fall Guys session takes place over five rounds of elimination contests, whittling the fray down from 60 competitors to a single winner. In every round, you control a slow, bean-shaped "fall guy," likely named after its floppy balance issues. You'll run and jump through obstacle courses, between swinging pendulums and platforms, and across soccer-like arenas, and anything less than a smooth landing will see your colorful, squeaky character topple over, get up, and try again.

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