Review: Small World of Warcraft takes the tabletop strategy hit to Azeroth
Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.
Since it was first published in 2009, the hyper-competitive family strategy game Small World has become a perennial tabletop favorite. Ironically, given its name, its success has caused its fantasy realm to grow over the years, with a steady stream of expansions introducing new factions to command and new regions to explore. Now, though, the game has shifted to an entirely new setting with Small World of Warcraft, a standalone game set in WoW's orc-infested land of Azeroth.
For the uninitiated, the original Small World has players control rival factions, all competing to seize territory and expand their empires. While it's a premise shared by countless "dudes-on-a-map" strategy games, Small World's unpredictable take on the concept comes with a handful of twists that help it stand out from the crowd.
Read 11 remaining paragraphs | Comments