Article 593Q6 Amnesia and Soma creator Thomas Grip explains how he makes games terrifying

Amnesia and Soma creator Thomas Grip explains how he makes games terrifying

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Ars Staff
from Ars Technica - All content on (#593Q6)

Video produced by Justin Wolfson, edited by Patrick Biesemans. Click here for transcript.

Welcome to "Scare Tactics," a pilot for a video series that aims to explore how different creators make horror games. We see horror as a special genre-horror games aren't always played for the same reasons as other games. They aren't necessarily fun, and their reward often comes from overcoming one's own fears, rather than from overcoming the game's mechanics.

We're starting the series by cozying up to Frictional Games cofounder Thomas Grip. To call the release of Frictional's Amnesia: The Dark Descent a watershed moment in horror gaming would be a severe understatement-it launched the careers of many Let's Play YouTubers and spawned dozens of copycats all trying the same scare-your-brains-out formula. The company is currently working on Amnesia: Rebirth, but Grip took time away from finishing Rebirth to take us through his philosophy and approach to horror game design.

(Along the way, he also shared some Rebirth previews with us, and our video above showcases a few Rebirth gameplay elements that haven't been seen yet!)

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