Article 5JT1D Review: Ratchet & Clank: Rift Apart doesn’t reinvent the franchise—and that’s OK

Review: Ratchet & Clank: Rift Apart doesn’t reinvent the franchise—and that’s OK

by
Kyle Orland
from Ars Technica - All content on (#5JT1D)
Ratchet-_-Clank_-Rift-Apart_202105261139

Enlarge / No, it's not fan-fiction. It's just Rivet.

In the run-up to the launch of the PlayStation 5, Ratchet & Clank: Rift Apart was placed front and center as a game that would embody the promise and potential of the new console hardware and its high-speed SSD storage. Early gameplay footage focused on the titular heroes flying through portal-like holes torn in the sky to be transported seamlessly to completely new environments. Those sequences packed in new scenery and enemies loaded nearly instantaneously from storage.

Playing through Rift Apart more than nine months after that first reveal, the overwhelming wow factor" of those through-the-rift transitions still holds up. But after the novelty wears off, the rifts start to feel like a flashy gimmick that's not really necessary to sell an otherwise solid entry in this time-tested run-and-gun franchise.

Rivet and Clank?

(Note: This section contains some significant spoilers for characters and locations that are revealed partway through the game. Skip ahead to the next section if you want to go into the story fresh.)

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