Article 5VQFW Gran Turismo 7 preview: A return to expansive, grindy, car-collecting roots

Gran Turismo 7 preview: A return to expansive, grindy, car-collecting roots

by
Jonathan M. Gitlin
from Ars Technica - All content on (#5VQFW)
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Enlarge (credit: Sony)

If Sony and Polyphony Digital stick to their current deadline, the newest installment of the 25-year-old Gran Turismo franchise should launch on March 4. Gran Turismo 7 will be the first GT game for the PS5 console (there's a PS4 port for those of us who can't get a hold of the latest-gen hardware). The game will have a bunch of new features and see the return of plenty of older ones.

Earlier today, Sony published a half-hour "state of play" video showing off GT7, and earlier this week, the company briefed Ars on the new game. Read on to find out what we know-and crucially, what we're still waiting to find out ahead of the game's launch,

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This is the world map for Gran Turismo 7. (credit: Sony)

When Gran Turismo: Sport debuted in 2017, it left many die-hard GT fans wanting. It solved some long-running issues with the franchise, notably in how it simulated tires. But Sport was almost entirely focused on e-sports and online multiplayer gameplay. To some fans raised on previous games that were giant sandboxes full of cars, this felt like a betrayal.

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