Article 5Z0AB Museum rigs up multi-screen N64 GoldenEye to prevent “screencheating”

Museum rigs up multi-screen N64 GoldenEye to prevent “screencheating”

by
Kyle Orland
from Ars Technica - All content on (#5Z0AB)
multigoldeneye-1-800x406.png

Enlarge / One console, four displays, zero "split-screen" antics. (credit: B&H Photo and Video)

Anyone who remembers playing GoldenEye 007 on the N64 likely remembers having to account for the "screencheaters" that would glance at another quadrant of the split-screen shooter to gauge an opponent's locations. There's even a modern game that forces players to rely on the tactic to track invisible opponents.

Now, 25 years after GoldenEye's launch, a museum has managed to do something about those screencheaters, rigging up a way to split a game of GoldenEye across four TV screens without modifying the original cartridge or N64 hardware.

4 screen GoldenEye on the original N64 hardware! No screencheating here! ...but how?
Come and experience this at our GoldenEye evening, celebrating 25 years of GoldenEye for Nintendo 64: https://t.co/F918hEQ20v pic.twitter.com/05jA82upb8

- Computing History (@computermuseum) May 4, 2022

The multi-screen GoldenEye gameplay will be featured as part of the "25 Years of GoldenEye" event at Cambridge, England's Centre for Computing History this weekend. A proof of concept for the unique playstyle (with all the monitors awkwardly facing the same direction) attracted some attention via a tweet Wednesday, leading Ars to reach out for more details on how the museum pulled it off.

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